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dimanche 1 juillet 2012

Auto Club Revolution gameplay

Hi folks !

Here some new gameplay videos from the amazing free to play game Auto Club Revolution :








dimanche 19 février 2012

Serious Sam HD : The First Encounter - coop madness

This is a short gameplay video of Serious Sam HD The First Encounter, in a totally random 6 players online coop multiplayer. The level is Dune and we are playing in hard difficulty.

It was great fun, but the increasing lag had me to stop after a few levels because I wasn't able to touch the enemies.

I should find a better ping next time !









jeudi 19 janvier 2012

Renegade Ops - Mission 6 highscore achievements




This is my best score so far on Mission 6 "The Cauldron" with 9.614.413 in hardcore mode with Armand maxed out. You can see what upgrades I use in the begining. I edited out the cutscenes to save some time.

The video also demonstrate how to get two achievements, Mega Kill Combo (combo x50) and Lord Master of Great Skill (Alien skill level). Basically do a 50x combo in the first half of the level, just don't waste any time for powerups and move fast to keep the multiplier, and don't die once and you'll get the two achievements.

The second half of the level is pretty bad played, I lost the combo a fiew times, so it's definitely possible to do a lot more points on this level.

Thanks for watching.






mercredi 7 décembre 2011

Batman Arkham City DLC


Rocksteady is back !!

Better in every possible ways, Arkham City brings back our favorite dark knight to fight more thugs and super vilains, and solve more riddles. There are tons of things to do in this new Batman game, so you better start now !

And for your pleasure, here is a video showing a new characters DLC in one of the first combat challenge rooms.



Enjoy !!









jeudi 1 décembre 2011

Beat Hazard - hardcore vs insane






Hey

This is a very basic video comparison between hardcore and insane mode on the amazing 'Tant Mieux' OC ReMix music track by Sixto Sounds and Theory of Nonexistence.

I'm sorry about the lag, specially on the 2nd boss part of insane mode, my hard drive is old and not very fast and it was runing almost out of free space when I recorded this. This was my best performance, and I didn't manage to do better after lots of tries, so I had to use this one. I hope it's not ruining the whole thing...

You can download the real HD 720p version here (The quality is way better) :
http://www.megaupload.com/?d=XXOYGWGD





Super Smash Land - FREE !




 
 
 
Super Smash Land



What the hell is it ?

Super Smash Land is a demake of the very popular franchise from Nintendo. You know it. Similar names. Alright, it's the Super Smash Bros series.

But this time, you can play it with three friends on your 10 years old PC !

"That's right, Super Smash Land is a free to play PC Game that is designed to look and feel like it is being played on the original Nintendo Gameboy.

Trying it out is easy enough; grab it for your PC with the link to left. The [Arrow Keys] are the default movement keys while [Z] is A and [X] is B and [Enter] is Start. Controls can be changed in the Options Menu. For all you mac players, you may be able to play the game using Wine . A mac build is very possible for the future."
(Dan Fornace)

Also, the soundtrack is a trully brilliant old school 8 bit heaven made by Dan and flashygoodness, with some fantastic remixes of classic themes.



Screenshots











Features

The final release features a classic arcade mode, four-player multiplayer, and a Polygon Team style Endless Mode, complete with support for online leaderboards.

http://www.supersmashland.com


Interview

Interview of the creator of the game Dan Fornace by pikiGEEK

"To celebrate the release, we caught up with the man behind Smash Land, Dan Fornace, to ask him a few questions about the game. Check the interview after the jump.

PG: Hey, Dan. Thanks for taking the time to talk with us. Why’d you settle on the final roster that you did?

DF: Well, since the game’s inception, I knew I wanted a small roster. When I first started out, I wanted to do four characters and eight stages and get the game done quickly. But after translating the four starters into their Game Boy versions, I really wanted to take a stab at my own movesets.

The big addition that Super Smash Land brings to the series is Mega Man. I wanted him to be a good fit on the Game Boy, so I needed to make a classic Mega Man. I played through the first three NES games, gathering up and testing all the powers to create a moveset that I hope appeals to his old fans. As for the other character that fills out the roster, maybe she’s a bit of a curveball… but hey, I had a blast making her moveset!

PG: What character took the longest to design and balance?

DF: Great question! Designing was probably the classic Megaman as I mentioned. I was never a big fan, so it was a lot of fun (and challenge) to play through those old games.

As far as balancing goes, it would have to be Kirby. Since his addition as the second character in the engine (right after Mario), Kirby has gone in and out of being overpowered and underpowered, but never truly balanced. His mobility is so good, and his light weight is a huge crutch. Near the end of development he was sitting in underpowered by a bit, so I made some conservative buffs and I hope he sits up strong with the rest of the characters.

PG: How important was it to make sure the game felt like Smash? Were there any specific steps you took to make sure that avid Smash players would feel right at home?

DF: So, Smash Land has an interesting take in the series. I wanted a Smash feel without so many of the things that make Smash feel like Smash (shields, dodges, items, two attack buttons, etc.). What I tried to do was take what appealed to me from the series – spacing and character knowledge – and amplify them in a way that still felt fun.

Simplifying all attacks into one button was definitely a fun challenge. I added crouch cancelling after some feedback from Smashboards, and it really helps make the game more strategic. Crouch cancelling makes it so you can duck right before getting hit to reduce knockback time and angle.

I even brought Smash Land to a national Brawl Tournament called CoT5 ran by ChiboSempai.There I was able to get feedback directly from some of the best players in the game and it greatly helped me make final balancing touches.

PG: Now that you’ve wrapped up SSL, do you have any plans for future games?

DF: Well, I’m glad to say that I’ve gotten a job at a AAA game company doing game design. I’d like to think that this project and the publicity it has gotten was a huge factor in my offer.

I’m not sure what I’ll have time to work on, as I may go off the Internet radar for a while. I can say that I have lots of ideas floating around in my head, and this is not the last platform fighter I’ll be working on!

PG: Thanks again for talking with us. Anything you’d like to tell your fans before you go?

DF: If you have that dream game idea in your head, don’t just sit around talking about. Go online and figure out a way you can do it. Smaller is better! The Game Boy is a 160×144 screen, and this project still took me many hours of labor to get to feel right.

I’d also like to thank inversephase (my music and sfx guy) and flashygoodness (my other music guy), Matt Duffy (my web guy), Dac (my publicity guy), Piki Geek (my favorite gaming outlet), and Smashboards (my testers)."






DOWNLOAD






dimanche 20 novembre 2011

Waves released on Steam !


Hello folks !

Another awesome game has been released on Steam !



What is it all about ?

An action shooter game imagined, and created by Rob Hale, with some fantastic music by SMILETRON, and released on november 16th on Steam. The game has been in developement for quite a while, since the first trailer was released on june 2010. It is using the Unreal Engine.




Geometry Wars anyone ?

It is a dual stick (playable with kb/mouse of course) top down shooter in an arena, so yeah, it is kind of similar to his elder look-a-like.



However, there are five game modes that will give you some serious challenges if you like beeing destroyed by a bunch of colored atoms and viruses.



- Crunch Time
In this mode you have three minutes and infinite lives to get the highest score possible.

- Survival
Survive as long as possible, win a life every ten levels, but watch out for the enemies ambushes.

- Rush
There is a count down, you can extend the time limit by destroying cubes and leveling up. But loosing a life will reduce the timer...

- Bombing Run
You need to pick up a bomb and detonate it in another zone. For many players, this is the hardest mode.

- Challenge
Twenty challenges with up to five stars rating on each.




Gameplay and controls

You move with left stick, you shoot in any direction with right stick. Left bumper to use a bomb when it is available, and right bumper to get a short time slow-mo. Very simple.



There are a few different enemies with very different behaviours that will try to destroy you all the time, so you better get used to the slow-mo escape !

You can level up by picking up the orbs that enemies drop when they die. Multiplayer pads will appear when you level up and will increase your score multiplier. BUT, the higher level you are, harder and more enemies will spawn to balance with your overpowered feeling.

Gameplay video



Download the HD 720p version or watch it on Youtube

I strongly recommand Waves to everyone, it is an awesome and very addictive high score game, there is a demo available if you're still hesitating.


Official informations



Squid In A Box website ----- Waves on IndieDB

Follow Squid In A Box on Facebook and Twitter












Enjoy !