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samedi 12 novembre 2011

Capsized




Hello !

Today I present to you...




About the game

Capsized is a fast paced 2D platformer developed by Alientrap Games, focused on intense action and exploration.

Artist Jesse McGibney and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of first person shooters and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.


Story

As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives !


Gameplay



The gameplay is pretty amazing. It is kind of Soldat meeting Trine meeting Half-Life 2. If I had to put a list of the awesomness of this game in a few words it would go like this :

Excellent physics, incredible music, puzzles, sci-fi, fast action, huge replay value, great controls (either kb/mouse and x360 pad) and awesome weapons with alternate fire. And you can stick to walls !!!

You can't go wrong with that combo !



Official launch trailer :
 





Development team



Alientrap is a game developer based in Saskatoon Saskatchewan, Canada. They started as an online open source group of developers in 2002 with the production of the freeware game Nexuiz, but have since turned into an indie development studio with the development of Capsized, in development solely by the programming / artist pair Lee Vermeulen and Jesse McGibney.

Lee Vermeulen - Programmer
Jesse McGibney - Artist

Additional Help:
Ian Livingston - Usability/User Experience Specialist
Peter Srinivasan - Sound designer
Solar Fields - Music from the 2009 album Movements
Micheal Quinn - Additional Sound design


Interview video :




Game content

  • Highly detailed alien environments and creatures, lovingly rendered with high resolution hand-drawn artwork.
  • 12 mission Campaign featuring: massive non-linear environments, diverse objectives and enemies, and exciting comic-style cutscenes.
  • 4 extra Arcade Modes to unlock, including: local Deathmatch and Coop, Survival mode, Time Trials, and Armless fighting.
  • Lethal arsenal of futuristic weapons and gadgets such as: the Gravity Ram, Jetpack, Energy Shield, and Quasar Array
  • Classic First Person Shooter inspired controls, with a focus on skilled movement, creative tactics, and insane action.
  • 18 Steam Achievements



Purchase the game for only 9.99€ on Steam



System Requirements

  • OS: XP/Vista/Windows 7
  • Processor: Dual-core processor
  • (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200 2.6 GHz)
  • Memory: 1.5 GB RAM
  • Hard Disk Space: 1.0 GB free space
  • Video Card: DirectX 9.0c compatible
  • Sound: DirectX 9.0c compatible sound cards


Final thoughts

I just finished the campaign, and it was a fantastic experience. I really suggest you guys to at least try the demo, it's an awesome game, with a big replay value, and the art is just amazing.

The music score is from the album "Movements" by Marcus Birgersson aka Solar Fields, and it is fantastic. Marcus is also the guys who made Mirror's Edge OST.















Enjoy !

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